Visual Development & Concept Artist | Bridging 3D Technical Precision with Imaginative World-Building
I am a Concept Artist with a decade of experience at the intersection of high-end design and technical execution. Currently based in Stockholm, I specialize in Environment Design and Visual Development for games and animation.
What I Do Now: I finalized a two-year specialization at IDEA Academy in Visual Development for Animation and Gaming (graduating June 2026). My core focus is on digital painting, crafting storytelling-driven environments, and merging industrial design principles with the artistic needs of high-fidelity games.
Where I Come From: Prior to my work in entertainment, I spent 8 years as an "A-class" surface modeler and Styler in the automotive industry. I developed production-ready 3D models for major brands including:
LYNK&CO, ZEEKR, Pininfarina, Ford, Volkswagen and Skoda.
My Unique Value: My non-traditional path means I bring a veteran's approach to workflow and problem-solving. Having spent years as the person building the final assets, my concepts act as functional blueprints. I understand how to design environments that not only look incredible but also support game mechanics and translate seamlessly for 3D modeling departments.
Core Tools: Photoshop, Procreate and Blender
Automotive design supporter/ICEM and ALIAS styler and 3D modeler for A-Class surfaces and BLENDER Concept Modeler for Early Phase at GEELY DESIGN, LCD and ZEEKR
Automotive design supporter/ICEM AND ALIAS styler and 3D modeler for A-Class surfaces for GEELY DESIGN and LYNK & CO.
Responsible for INTERIORS:
- Seats
- Doors
- general interior details
Automotive design supporter/styler and 3D modeler for C-Class surface and A-Class Concept Modeling for PININFARINA and Pibinfarina Automobili.
Responsible for:
- Steering wheel
Automotive design supporter/styler and 3D modeler for A-Class surface and B-Class Concept Modeling for FORD. Working on the new model FORD ESCAPE 2020 for the China Market
Exterior Modeling , maily focused on the rear part:
- Exhaust
- Skid Plate
- Bumper
- Rear Lights
- Rear Window
- Rear Wheel Arch
A-Class Modeler, with advanced knowledge with ICEM SURF (Dassault Systèmes) and Alias Design (Autodesk). Working at VOLKE Mlada Boleslav for SKODA Auto.
Responsible of the Styling Department with focus on concept car as:
- Skoda VISION SUPERB (working mainly on INTERIORS: Rear Console, Middle Console, Steeting Wheel, Dashboard, Head Rest, Dock Module)
- SKODA Vision RS (working mainly on the EXTERIOR: Front Grid, Front Spoiler, Break Light, Rear Bumper, Rear Spoiler, Car-Face)
- SKODA SAMIQ (workinf on EXTERIOR: Front Bumper, Side Bumper, Rear Bumper)
- SKODA DachBox (re-modeling the whole product, according with new input from the designer)
- SKODA Virtur for the Indian market (working on INTERIORS: Door Handle, Dashboard, Driving Control Pannel, Head-Light, Middle Console)
- SKODA VISION iV (working on EXTERIORS: Front Grid, Front Bumper, Front and REAR Lights, Top, Camera)
- SKODA VIsion Q (working on EXTERIOR: Front and Rear Lights, Front and Rear Wheel-Arch)
I'm gonna attach a file with a more detailed description of what and how I've worked on.